Ray Tracing!
UPDATE: Raytrace config is included by default; all you need to do is drag and drop the shader and texture files into the "reshade-shaders" folders and the values should work, some versions might require tweaking to match the below values.
Those who know about the new reshade based raytracing, get the newest reshade version (4.3.0) and the ray tracing shader and use these values:
[qUINT_rt.fx]
RT_SAMPLE_RADIUS=5.000000
RT_RAY_AMOUNT=1
RT_AO_AMOUNT=1.000000
RT_RAY_STEPS=10
RT_IL_AMOUNT=4.000000
RT_FADE_DEPTH=0.000000,0.125000
RT_DEBUG_VIEW=0
If you aren't aware, you have to pay for a patreon to get ray tracing with reshade ATM (while its still in alpha), but if you can manage to get the ray traced shaders, these values should look and perform good. Just preserve the old "c.ini", paste the above values and ensure you redownload all the shaders that are currently used in COTK and add the ray tracing shader.
Once the ray traced shader becomes available publicly I'll put up a reshade you can just drag and drop.
Get Children of The Khorne
Children of The Khorne
Status | Released |
Author | Seedro |
Genre | Action |
Tags | 3D, Action-Adventure, Action RPG, Roguelite |
Languages | English |
More posts
- I LOVE MY EZSWORDSMar 02, 2021
- Awful heinous chromatic aberration and known issuesDec 14, 2020
- NizzewsMay 20, 2020
- Bug FixesMay 08, 2020
- Living World Update 2Nov 17, 2019
- DoF default increaseNov 12, 2019
- Stutter fixesFeb 25, 2019
- fix the fern backJan 01, 2019
- Living World Update 1Dec 23, 2018
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